Departments & Positions

  • Command Staff (NXS Second Star- 414RF)

    These are the various people who serve in a Command role on board. The Captain is but one leader among many, and this ship has several departments with Commanders of nearly equivalent authority. Command, Galley, Engines, Intelligence, Medical, Diplomacy, Sciences, Financial are the primary functions forming this group.

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  • Flight Control (NXS Second Star- 414RF)

    Responsible for the navigation and flight control of a vessel and its auxiliary craft, the Flight Control department includes pilots trained in both starship and auxiliary craft piloting. Note that the Flight Control department does not include Fighter pilots.

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  • Computer Control/Logistics (NXS Second Star- 414RF)

    The Logistics department acts as an advisory to the command staff, as well as a resource of knowledge and information concerning the myriad races in the operational zone of the ship, as well as their combat strategies, diplomatic quirks etc...

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  • Security & Tactical (NXS Second Star- 414RF)

    Merging the responsibilities of ship-to-ship and personnel combat into a single department, the security & tactical department is responsible for the tactical readiness of the vessel and the security of the ship. On a Merchant Ship, this is a secondary function to your day job.

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  • Operations (NXS Second Star- 414RF)

    The operations department is responsible for keeping ship systems functioning properly, rerouting power, bypassing relays, and doing whatever else is necessary to keep the ship operating at peak efficiency.

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  • Engineering (NXS Second Star- 414RF)

    The engineering department has the enormous task of keeping the ship working; they are responsible for making repairs, fixing problems, and making sure that the ship is ready for anything.

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  • "The Engineers" Marine Division

    Starfleet maintains a Garrison on board for mission purposes while the ship travels. Starfleet maintains a cover of an outfit of Combat Engineers working for a paycheck. Thing is, these Marines like to earn.

  • Science & Analysis (NXS Second Star- 414RF)

    From sensor readings to figuring out a way to enter the strange spacial anomaly, the science department is responsible for recording data, testing new ideas out, and making discoveries. Often used to detect or create forgeries, or perform "hacks."

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  • Medical & Counseling (NXS Second Star- 414RF)

    The medical & counseling department is responsible for the mental and physical health of the crew, from running annual physicals to combatting a strange plague that is afflicting the crew to helping a crew member deal with the loss of a loved one.

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  • Intelligence (NXS Second Star- 414RF)

    The Intelligence department is responsible for gathering and providing intelligence as it becomes possible during a mission; during covert missions, the intelligence department also takes a more active role, providing the necessary classified and other information. Starfleet runs their office off of the Second Star discreetly.

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  • Galley Department (NXS Second Star- 414RF)

    The Second Star will occasionally host or transport delegations and ambassadors on behalf of Starfleet interests. They will entertain and feed people, care for passengers. They will also agree to safe parlay for communication across warzones.

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  • Other Characters (NXS Second Star- 414RF)

    These are the other characters we play with. Any time you introduce a new NPC that isn't on the ship like a cousin who owns a moon, or a feisty lieutenant who has it out for you serving on a different ship etc, or like Admiral Ross on DS9.

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  • SX Tiburon

    The rebuilt craft of their former lives turned into a formidable spycraft. They perform the hard and dirty work the Second Star cant be associated with.

  • NaD (Command)

    A Klingon Commander must tread the line of politics and brutality managing a crew of Klingon raiders. Challenges can't always be met head on, and clever play more often than not wins the day. Keep the vaults full, always have a prize in their eyes.

  • Quq (Engines)

    Make the engines work, keep the shields up, weapons at full power. Those three tenets are what Klingon engineers are renowned for. These engineers are willing to hold a part in place with their bare hands to keep it working, will bathe in plasma fires and chew hard vacuum. When battle comes, the engines are always the target.

  • Qas (Troops)

    A complement of soldiers accompanies any cruiser of the Empire. KDF infantry are trained for combat, and are hammers looking for nails. A raiding vessel had best keep these guys occupied, or they may get rowdy.